by lj19 | Oct 2, 2020
Path Tracing Estimators for Refractive Radiative Transfer Rendering radiative transfer Rendering radiative transfer through media with a heterogeneous refractive index is challenging because the continuous refractive index variations result in light traveling along...
by lj19 | Oct 2, 2020
Rendering Near-Field Speckle Statistics in Scattering Media Simulation of Speckle Statistics We introduce rendering algorithms for the simulation of speckle statistics observed in scattering media under coherent near-field imaging conditions. Our work is motivated by...
by lj19 | Jul 6, 2020
Reflectometry from Interreflections Reflectometry Reflectometry is the task for acquiring the bidirectional reflectance distribution function (BRDFs) of real-world materials. The typical reflectometry pipeline in computer vision, computer graphics, and computational...
by lj19 | Jul 3, 2020
Learning-based Inverse Subsurface Scattering Subsurface Scattering Translucent materials are everywhere around us, ranging from biological tissues to many industrial chemicals, and from the atmosphere and clouds to minerals. The common cause of the characteristic...
by lj19 | Jul 2, 2020
Langevin Monte Carlo Rendering Fig. 1. Equal-time (20 minutes) comparison between MEMLT, MMLT, RJMLT, H2MC and two variants of our methods. The scene presents complex glossy and specular interreflections with difficult visibilities. The reference (Ref.) is rendered by...